How to disable mods in BG3


The goal of this guide is to provide assistance on how to disable mods on BG3 easily, and revert it back to a factory state where it can be played without mods, or to begin modding with the assurance that the starting point is correct and will minimize potential problems that may arise from using mods in a game, which always carries some risk.

Most likely you’ve been redirected to this guide if you’re experiencing issues with mods in Baldur’s Gate III, and these problems seem to be caused by some sort of misconfiguration in the game files, that cant be solved with a normal reinstallation or verification of files.

Although the guide may seem extensive, please consider that it’s likely the quickest way to resolve the issues you’re experiencing, as its goal, as we’ve mentioned, is to establish a safe starting point from which the game is ready to be modded again or played in Vanilla.

A few considerations

It is almost impossible to disable or remove mods in a saved game, and continue playing it.

If the mod is safe to be uninstalled the Author will say so in their mod description, but in general terms, assume it will probably prevent you from being able to load your saves. If you are willing to try, remember to backup your current mod load order, and saves, so you can revert back safely, and start removing mods one by one.
The more you used features from the mod you are trying to disable, the less likely you will be able to remove it.

Uninstalling the game does not uninstall mods.

Mods files are spread in a wide variety of directories and do come in various file format, and as they are not part of the base game, uninstallation process does not include them, thats why you need to follow this guide until end, otherwise, mod’s lefties would still affect a reinstalled game.

Backup your files wisely.

In case that you are afraid of loosing progression in savegames, note saves are stored in
C:\Users\USER\AppData\Local\Larian Studios\Baldur's Gate 3\PlayerProfiles\Public

Its not needed to delete them by any means, but take in consideration that in order to load this saves, you will need the exact same Load Order and the Mods you were using.
A backup of your LoadOrder is a wise idea, but better not to reuse the mods, try to redownload them, as you may be missing an important update.

Inactive mods are still active.

It does not matter which mod manager are you using, the only way of disabling mods is removing them fisically from the mods directory. Labeling a mod in your preferred mod manager as inactive will exclude it from loading as activated mod, but the file may still alter your game behavior, as it can still override some files.
The only safe way, is moving it out of your mod directory.


The following steps are required to clean any trace of mods so you can play vainilla or, to start modding the game again. You can adjust it to remove them all, or just a few of your choice, as the guide will walk with you among all the directories involved in Baldur’s Gate III Mods.

Delete your currently installed mods

Mods are *.pak files that needs to be placed inside your AppData folder. The usual path unless you do have a rare windows installation should be:

C:\Users\USER\AppData\Local\Larian Studios\Baldur’s Gate 3\Mods

Replace USER with your windows username, if you cant find the folder, just press [Win + R] on your keyboard, type %LOCALAPPDATA%  inside the prompt and navigate to the intended path.

If your game were modded, you will see *.pak files inside your Mods folder, delete them all if your goal is to return to vainilla, or pick some particular ones to uninstall. Just remember this folder must only contain *.pak files. And must be empty to play vainilla.

This is not your installation folder, but Larian’s player data folder inside Windows system.

Deletion of folders

Some mods are what we call loose files, this kind of mods are unpacked, so they are not handled as *.pak files but overrides often used for cosmetics or body reemplacers.
We need to wipe them off manually so, please navigate to your game installation path, under subfolder DATA usually for steam users , the directory path should look a bit like the following:

C:\SteamLibrary\steamapps\common\Baldurs Gate 3\Data

Specified folders fo be deleted.

Inside that folder you may find three folders called Generated , Mods, Public and Video, this are the result of installing loose files, and this directory does not contain any of this folder by default so, if that’s the case, delete them.

Beware of being in the correct folder, at end of procedure, folder should still have inside some *.pak files and a maybe a subfolder named Localization used for translations.

Bin folder cleanup

Most likely scenario is you are using Script Extender and, perhaps some custom dll based mods of your choice like NativeMods, Camera tweaks, or WASD movement, so, we will make sure that everything is removed.

Navigate again to your game installation directory, but this time, enter the Bin folder

C:\SteamLibrary\steamapps\common\Baldurs Gate 3\Bin

Inside this folder, please delete:

    • [NativeMods] folder and everything inside it.
    • [db] folder,  and everything inside it.
    • [Dwrite.dll] This file is Script Extender, also delete it, you can always download it later.
    • Check if bind2w64_original.dll does exist, if so, delete bind2w64.dll

Also, in the same folder rename:

  • bink2w64_original.dll to bink2w64.dll and override it if prompted.
Files and folders to delete

Delete modsettings.lsx file

modsettings.lsx is a file the game uses to load our mods in a particular and customizable order, it may be corrupted or faulty, and if you do come from a modded installation, will still reference mods that you may not want to continue using, so we are going to regenerate it.

Go to folder Public inside Appdata folder.

Full path should be

C:\Users\USER\AppData\Local\Larian Studios\Baldur’s Gate 3\PlayerProfiles\Public

Replace USER with your windows username, as usual.

Inside the folder you’ll find a file named modsettings.lsx please, delete it, as we said this file needs to be regenerated, it contains a list of which mods to load in which order, it is safe to delete it if we are aiming for a vainilla installation.

Verification and Launching.

If steps were followed, you should now have a default game installation that can be launched as is, but, in order to ensure our procedure we are going to ask Steam to verify our game files, just in case some problems has its root in core game files.

 So we go for:

Steam -> Library -> Baldurs Gate III (Right Click) -> Properties

This procedure may, and will, take a while, it will reinstall the game if needed automagically.

Verification panel option

Final considerations

Do not worry about save files, verification just make sure the game files are as they should, redownloading them if needed.

Run at least once

After verification is complete, you’ll end with a brand-new installation of Baldur’s Gate III . You can play without mods or install them again but remember to run the game once before making any attempt of modding. This will regenerate some files needed that we have previously deleted.

Modding again

Your game is now ready to play as intended by Larian’s Studio. If you wish to mod it again, this is the best state to start with , please ensure to follow the How to mod Baldur’s Gate III guide.